![]() Let's say we have an inventory of 3x3 (left to right, top to bottom), I put a trinket on space 3, I close the tab, and the items gets forced into space 1, that's how the game operates right now, but I'd prefer the item I put into space 3 stayed in space 3. I'd prefer if I knew where I would find my trinkets when I come back to them.Ĭonsidering there are a lot of neat mods that add so many new trinkets to the collection said queue can become very long indeed.īasically it comes down to having full control and the freedom to leave free spaces (iIrc it even was once able to close the tab and find your trinkets how you left them, but it was changed at some patch, I can be wrong about this, though, it's been some time). I would like to have the option to leave empty space at the top, so new trinkets land there from a mission, but since the compression leaves no space I have to search for the needle in the hay stack to find them, and I also would like for equipped trinkets when I unequip them per button to move directly to the top of the "queue", instead of having to scroll ALL the way down to reach for them, and thus effectively the top is mostly littered with trash I don't touch, and all the useful ones are dangling around at the bottom. I don't have control over how to manaually arange the trinkets, I'm at the mercy of the forced filter, or the nature of the "queue".īut I'm, personally, not thirsting for additional filter options, because I have to rely on the filter to order the items. ![]() Mentioned the forced "compression" of trinkets in a queue, once you close the tab.
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